Globalization and the influence of foreign culture has caused a tremendous effect on the culture that had been upheld by the nation, especially the traditional culture of mutual help. In a relatively short time has turned into the properties of selfish, individualistic and indifferent nature and no longer want to care about what happens in the environment.Game a technology-based visual communications media that much-loved community, especially by children. Age of children are of age to play. With their play to develop emotional, physical and cognitive growth. By playing them develop imagination, skill, independence, creativity, and ability bersosialisasi.Semut is one of the most social groups in the genus of insects and live as a community,...
Traditional games are basically an ancestral heritage and cultural heritage of the Indonesian nation...
Makin berkurangnya ruang publik dan ruang terbuka sebagai tempat bermain dan berinteraksi secara lan...
Technology has become the consumption of the wider community, one of which is the entertainment need...
Globalization and the influence of foreign culture has caused a tremendous effect on the culture tha...
Technological developments that continue to move very quickly, giving birth to various kinds of inno...
This study is aimed at describing the educational game “The Indonesian Tribes” as multimedia applica...
Technological developments Puzzle games are used in this modern era. It is good if the children's le...
The game is a social expression, which had come during a societal progress by a working process. It ...
Play is a child's world, by playing the child will learn to interact, learn to share, emotion and ho...
Apresiasi masyarakat terhadap game kian hari kian bertambah. Saat ini video game mudah ditemukan dim...
The main problems faced by kindergarten teachers are: 1) less game tools, 2) limited fund source sin...
ABSTRAK Dalam pengembangan game dwipayudha aspek sosial budaya menjadi salah satu faktor yang mempe...
Technological advances as a means of entertainment (game) have many negative impacts on human life, ...
Hubungan dan kerjasama anak–anak muda jaman sekarang semakin sedikit karena kegiatan–kegiatan yang b...
The rapid development of science and technology brings changes in all walks of life. Human creativit...
Traditional games are basically an ancestral heritage and cultural heritage of the Indonesian nation...
Makin berkurangnya ruang publik dan ruang terbuka sebagai tempat bermain dan berinteraksi secara lan...
Technology has become the consumption of the wider community, one of which is the entertainment need...
Globalization and the influence of foreign culture has caused a tremendous effect on the culture tha...
Technological developments that continue to move very quickly, giving birth to various kinds of inno...
This study is aimed at describing the educational game “The Indonesian Tribes” as multimedia applica...
Technological developments Puzzle games are used in this modern era. It is good if the children's le...
The game is a social expression, which had come during a societal progress by a working process. It ...
Play is a child's world, by playing the child will learn to interact, learn to share, emotion and ho...
Apresiasi masyarakat terhadap game kian hari kian bertambah. Saat ini video game mudah ditemukan dim...
The main problems faced by kindergarten teachers are: 1) less game tools, 2) limited fund source sin...
ABSTRAK Dalam pengembangan game dwipayudha aspek sosial budaya menjadi salah satu faktor yang mempe...
Technological advances as a means of entertainment (game) have many negative impacts on human life, ...
Hubungan dan kerjasama anak–anak muda jaman sekarang semakin sedikit karena kegiatan–kegiatan yang b...
The rapid development of science and technology brings changes in all walks of life. Human creativit...
Traditional games are basically an ancestral heritage and cultural heritage of the Indonesian nation...
Makin berkurangnya ruang publik dan ruang terbuka sebagai tempat bermain dan berinteraksi secara lan...
Technology has become the consumption of the wider community, one of which is the entertainment need...